Talk:Atari Jaguar

All map images in one article
It's a bit much IMHO. My plan is to make articles for these maps, as discussed elsewhere. --Quasar (talk) 15:43, 23 June 2015 (CDT)


 * Could we put them in a sub-page for the time being? -- Shambler (talk) 15:55, 23 June 2015 (CDT)


 * I wonder if having one such page per game would be worthwhile? Does it stick within the comforts of fair use? Not much different from having categories for them, though - only advantage would be able to provide captions. --Quasar (talk) 18:24, 23 June 2015 (CDT)


 * Categories are cleaner IMO, and I agree that map articles are ideally the goal (especially given their reuse in succeeding ports). Very tedious in execution as you know, but very important content!    Ryan W (talk) 22:08, 24 June 2015 (CDT)

Teleportation claim
Please see the following: The first clearly shows that enemies are still allowed to activate cross-over teleport lines, and the second clearly shows that A_Look has been modified to rely only on sight of the player, and not on sound propagation. Please ensure you are being accurate when editing such particular details. If you cannot understand the C source code, then please consult with someone else who can. --Quasar (talk) 15:52, 9 November 2015 (CST)
 * https://github.com/team-eternity/calico-doom/blob/master/src/p_spec.c#L314
 * https://github.com/team-eternity/calico-doom/blob/master/src/p_enemy.c#L365


 * On further investigation I've found that monsters cannot activate any walk-over linedefs (not just teleporters) because the system was removed. Monsters can at most activate one push-type line if they bump into one. I'll restore the information partially to state that monsters cannot activate any walk-over linedefs. --Quasar (talk) 09:19, 10 November 2015 (CST)